Hjupter Cerrud — all projects
PocketPool image #1
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Production build on device: matchmaking hand-off, the break, and turn-based play against a remote opponent at 60 fps over a 56 ms connection.
Call-shot rules on the 8 ball — each player nominates a pocket before the deciding shot, and the ball has to drop where they called it.

PocketPool (2026)

Project information

CodeNetworkingUI
  • Made with Unity
  • Coded with Jetbrains Rider
  • iOS & Android
  • FishNet + Edgegap

Description

Lead Game Engineer · Wagr

PocketPool is a real-money 1v1 mobile pool game by Wagr, where players compete head-to-head for cash prizes. It is the flagship of a catalog of 10 head-to-head real-money games I develop as Lead Game Engineer — including Mini Golf, Snow Down, Knock Soccer, Triple Jack, Battle Bucks, Suika, Slither, Kick Clash, and Cash Edge.

Impact

10 head-to-head real-money games live on iOS and Android — 220K+ games and $267K in 1v1 wagers monthly, with active players averaging 26 games each.

What I did

  • Develop PocketPool and 9 more 1v1 real-money games in Unity.
  • Led a six-to-nine month migration of the live catalog from Mirror to FishNet, moving every title onto client-side prediction and reconciliation.
  • Built the physics prediction for real-money pool so a shot resolves identically for both players — including on low-end devices and poor connections, where a mispredicted ball is a disputed payout.
  • Built the studio's entire build, deploy, and release infrastructure: web, iOS, and Edgegap server pipelines.
  • Integrate matchmaking, wagering, and LiveOps backend services; harden releases with observability and profiling.

Outcome

A growing catalog of skill-based real-money games running on infrastructure I designed end to end — from Unity clients to dedicated servers and release automation.