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Ninja PvP (2026)More

Project information

CodeNetworkingVFXUI
  • Made with Unity
  • Coded with Jetbrains Rider
  • WebGL
  • Hand-seal casting

Description

Solo developer · Ninjutsu Games

Ninja PvP is an anime ninja arena brawler that runs in the browser — 4v4 team deathmatch fought across a low-poly Japanese village of rooftops, torii gates and floating islands. Techniques are not bound to a key: every jutsu has a hand-seal recipe, and you chain the seals to cast it while still being shot at.

Impact

An arena brawler where casting is an execution skill instead of a cooldown — six jutsu, each locked behind a hand-seal recipe you have to input mid-fight, in a game that loads in a browser tab.

What I did

  • Build the game end to end in Unity — combat, networking, UI, and the WebGL delivery pipeline.
  • Designed the hand-seal casting system: each jutsu is a recipe over five seals, so the stronger techniques cost longer and riskier inputs.
  • Built the 4v4 team deathmatch loop — race to a target score, round timer, killfeed, scoreboard, and bot backfill so a match can start without a full lobby.
  • Run the surrounding product myself: landing site, public wiki, patch notes, and a Discord playtest community.

Outcome

In alpha on desktop Chrome at ninjapvp.com, with players testing builds through Discord.