Hjupter Cerrud — all projects
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Eternal Siege (2025 - Upcoming)

Project information

CodeVFXNetworkingUI
  • Made with Unity
  • Coded with Jetbrains Rider
  • WebGL
  • Photon Fusion 2

Description

Solo developer · Personal project

Eternal Siege is an action-packed medieval survival game that challenges players to fend off relentless waves of zombies. Starting as a skilled swordsman, you’ll battle hordes of undead creatures, each wave increasing in difficulty.

Impact

150K registered players — Photon Fusion 2 systems handling 100+ concurrent characters on screen, delivered over WebGL.

What I did

  • Designed the wave-based survival loop and moment-to-moment combat feel.
  • Architected the multiplayer systems with Photon Fusion 2.
  • Built player-facing UI, VFX, and gameplay feedback in Unity.
  • Targeted WebGL so anyone can play instantly in the browser.

Outcome

A systems lab that connects gameplay feel with the networking, VFX, and delivery tech needed to support it — playable at eternalsiege.io.